Apr 07, 2011, 04:32 PM // 16:32
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#61
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Again, as a guy who use to be intimidated by HM, I just did a full EoTN campaign this week in HM and honestly it was almost an identical experience compared to what I was used to doing NM and only 3 heroes. Even that part of Destruction's Depths where you fight off waves of Destroyers beside the Norn went nice and smoothly for me. I guess the next stop for me is to venture into HM dungeons and maybe try a HM FoW run.
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Apr 07, 2011, 04:49 PM // 16:49
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#62
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Us Are Not [leet]
Profession: W/
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No I do not.
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Apr 07, 2011, 11:27 PM // 23:27
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#63
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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I go back and forth. No rhyme or reason really.
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Apr 07, 2011, 11:39 PM // 23:39
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#64
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Jungle Guide
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wat! no, thats the heroes job
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Apr 09, 2011, 06:59 AM // 06:59
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#65
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Frost Gate Guardian
Join Date: Apr 2008
Guild: N/A
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Quote:
Originally Posted by caballo_oscuro
The reason it's taken so long to implement 7 heroes is because Anet initially felt this would be overkill for pve, as all the nm mission and quest content can be completed with henchmen, and more easily with 3 heroes, while elite areas could be done with two people and 6 heroes with a little challenge if they were well prepared.
There's been several instances when overpowered game mechanics swept through gw and heroes were one of the biggest methods of player power-creep, allowing everyone to have more control over how they interacted with the game, and therefore making the game easier in a lot of instances.
In several cases, Anet said that implementing 7 heroes would not be good for the game and they refused for so long because they knew the challenge would be eliminated at this point.
In fact, the sheer speed of reactions that heroes have when using skills are why they were eventually kicked from HA.
By bringing in the 7 hero capability, Anet seems to be saying that they're satisfied that the majority of people have exhausted the bulk of the game at this stage and they're simply giving everyone the fredom to blast through the game to get whatever they want/need from it.
It means they're comfortable that GW has met their expectations and they're happy that GW2 is coming sooner rather than later, and that there's enough there now for players to keep themselves occupied til the new game launches, even though it probably won't be this year.
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This part sums it all up beautifully. Ladies and gents, GW2 is coming up.
GW isn't what it was. I have no doubt Arenanet still makes $ off of in-game content sold and game sales. But it looks to me like they're relaxing control over the game for now until its successor arrives.
Don't believe me? Think about why D2 years back(dunno if they still do) sold SOJs online. The game was dying, so Blizz figured they could just as well make money off the game and subsidize WoW. Soon as WoW entered the scene, D2 was dead in the water.
Last edited by zeth006; Apr 09, 2011 at 07:27 AM // 07:27..
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Apr 09, 2011, 07:16 AM // 07:16
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#66
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Honestly no. As a company, Anet doesn't pay close attention to GW1 at all. All this easing up/dumbing down happened under Stumme's watch. Lindsay was against it. The head designer changes and GW's entire philosophy changes with it. A new designer might reverse course yet again, that's just how it goes.
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Apr 13, 2011, 01:56 AM // 01:56
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#67
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Pre-Searing Cadet
Join Date: Mar 2011
Location: Rindge, NH
Profession: R/Rt
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I agree. Since the release of the 7 heroes (which I love, so much better than using a team split with heroes/hench). Hard Mode has become a lot easier.
I still play in NM though, primarily to test team builds out first though. If it clears NM, then I try HM. If it fails in HM, then I disband the idea.
I have to admit though, going for the Guardian Title did become a lot easier now. I tried before with hero/hench, and some missions were hard. Put me in a bad mood whenever I failed because the monk henchman ran out of energy due to poor energy management.
Though, with the new release of the 7 heroes, it gives me more of a reason to buff up all my heroes, allowing for more builds to be made.
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Apr 13, 2011, 02:20 AM // 02:20
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#68
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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I play NM everyonce in a while when I need to map a spot that I missed on my last VQ pass, but thats it.
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Apr 13, 2011, 04:15 PM // 16:15
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#69
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Lion's Arch Merchant
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I have only played HM once, I vanquished some part I can't remember in factions and that was it, I didn't find it more satisfying. So I only play Normal pretty much. Maybe it is because I am mostly PvPer.
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Apr 14, 2011, 01:53 PM // 13:53
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#70
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Frost Gate Guardian
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Believe it or not but NM is still better for getting those resource drops you like for christmas or easter or chinese new years, etc. etc. Mobs drop faster in NM and you can solo a lot faster an easier in NM. NM is an easy farm for several resources players like to buy all the time. I've always gotten more resource stuff playing NM than I ever did HM solo plus a lot faster too.
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